SCAVs & AI
WHAT ARE SCAVS? SCAVs are people within Escape From Tarkov lore who "gather into packs, living by dog-eat-dog rules, cutting each other throats over a better piece.". They are constantly roaming and defending certain areas on every map and are commonly recognized by voicelines. They carry generally bad gear and low tier armor and aren't normally a large threat to players. TIER 1 Tier 1 SCAVs have a max health pool of 440 HP. Their weapon presets consist of weapons that average about 50% durability and normally carry shotguns, AKs, pistols, and SKSs. Sniper SCAVs always use DMRs or bolt action rifles. TIER 2 Tier 2 SCAVs have a max health pool of 540 HP. Their weapon presets are identical to Tier 1 SCAVs, but they are more diffucult to take down due to their larger health pool. TIER 3 Tier 3 SCAVs have a max health pool of 740 HP. Their weapon presets are identical to Tier 1 SCAVs, but they are more diffucult to take down due to their larger health pool.
WHAT ARE RAIDERS? Raiders are people within Escape From Tarkov lore who are "A shady group of armed people who, according to rumors, consist of former PMC operators and local residents. They possess great combat and tactical skills". Raiders are more difficult to take down and ususally carry decent weapons. RAIDERS Raiders have a health pool of 750 HP. Their weapon presets consist of shotguns, AKs, pistols, M4s, SMGs, and PDWs. Raiders weapons are almost always modifed and their magazines contain mid grade ammunition. When fighting Raiders, remember they are exponentialy more accurate than normal SCAVs. A Raider will often "Head, Eyes" you from a distance and without warning.
WHAT ARE ROGUES? Rogues are a faction of ex-USEC PMC operatives. Rogues are debatedly the hardest AI to kill in Escape From Tarkov. ROGUES Rogues only spawn on the map Lighthouse, and have a health pool of 770 HP. They can carry pretty much any weapon, but tend to utilize assault rifles. A Rogue's weapon is always modified and their magazines contain mid to high grade ammunition. When fighting Rogues, remember they are dead accurate and can 1-tap you from long distances, and even through some walls. Rogues will shoot BEAR PMC operatives on sight, but will allow USEC operatives up to 50m of their group. Once you shoot a Rogue, you will become hostile to all Rogues in their compound.
WHAT ARE BOSSES? Bosses are powerful SCAVs with unique gear, traits, and behavior. CULTIST PRIEST The Cultist Priest only spwans at night and has 2-4 followers with him at all times. The Priest has a health pool of 850 HP and cannot be spotted with thermal sights. Cultists lurk in the shadows in groups of 3-5, waiting for a player to approach. They silently approach their enemies and stab them using either normal knives or, in case of the priests, the poisoned Cultist knife. If fired upon, the Cultists will return fire using firearms and grenades. If stabbed by the Cultist knife, players will be inflicted by the Unknown toxin debuff, which deals gradual damage over time and causes pain. The toxin can be cured by the xTG-12 antidote injector or Augmentin antibiotic pills otherwise, the player must extract from the raid or they will run out of medication and die. GLUKHAR Glukhar only spwans on the map Reserve with a health pool of 1010 HP, and has 6 followers which can be any 3 types of classes. The Assault Class, Scout Class, and Security Class. Glukhar and his guards are extremely hostile. It's very unlikely to find success while fighting him in any open areas. Small hallways and closed rooms are preferable. KILLA Killa only spwans on the map Interchange and has a health pool of 890 HP. Killa can spawn in the IDEA, OLI, GOSHAN stores as well as the center area around KIBA on the first and second floor. He can also be encountered in the parking area below IDEA and OLI. If he has spotted a PMC he will begin to chase them. He can be encountered almost everywhere, especially later during the raid. During an assault he moves in a zig-zag pattern, uses smoke and fragmentation grenades, and relentlessly suppresses enemies with automatic fire. RESHALA Reshala only spwans on the map Customs and has a health pool of 752 HP. He is acompanied by 4 heavily armed guards at all times.These guards will typically carry modded AK's loaded with various ammo types including tracer ammunition, tier 2-6 Armor vests, and tier 3-5 helmets that sometimes have visors. These guards are highly aggressive and will frequently push towards the player instead of taking cover. Reshala spawns in the dorms, new gas station, and fortress. SANITAR Sanitar only spwans on the map Shoreline and has a health pool of 1270 HP. He is acompanied by 2 well armed guards at all times. Their gear varies but often have class 5-rated armor and helmets, and carry plenty of grenades. Sanitar may also choose to surround himself with other scavs, who will linger near him and fight for him if needed. Sanitar spawns in resort, the villas, and at the port. SHTURMAN Shturman only spwans on the map Woods and has a health pool of 812 HP. He is acompanied by 2 folowers. Shturman and his followers will engage players at a long range protecting the sawmill area of the woods. They prefer to keep their distance, as they are not suited for close quarters combat. Shturman also has a chane to spawn a Red Rebel Ice Pick. TAGILLA Tagilla only spwans on the map Factpry and has a health pool of 1220 HP. He is batshit insane and will attempt to hammer you down. However, if you are in a position that he cannot path-find to, such as the rafters, he will use his secondary weapon (usually a shotgun) to kill you from a distance. He's active immediately at the start of raid. The boss can set ambushes, open suppressive fire, and breach if needed.